In focus, out of focus.

Current issues

At the moment, I seem to have this STUPID ass bug with the Depth of Field function in Budget Backrooms, while I tried to adjust it over the versions, I genuinely got no idea how to fix this.

Logic looks like this (excuse me, I am still learning): Screenshot with the blueprint logic. Click the image for original size

The problem is as following: When focusing from a further point to a near one, it does have a delay, which I kind of want, and pulls back the focus nicely, but when I look at a further point it does not seem to transition as nicely. God dang it.

I tried to use FInterp To or similar (but it was too choppy or didn't do much difference at all). I got no idea for now.

Level 5's Keycard Behavior

Got also some reports that the Level 5 HAS STILL NOT BEEN FIXED with the keycard STILL not spawning (despite rigorous testing?). The current behavior is like this:

You spawn -> Every keycard has it's own carpet paired to it, this is a second version (of the logic) since the first just approximated the distance from keycard to carpet (and thus spawning keycard only in some instances with no carpet outside) -> They all get eliminated until a random one from the array remains -> At the same time apply the same logic for the keycard readers -> Done.

Had a lot of issues where NONE get spawned (keycards, happened with the first version of the logic) but when restarting they do spawn just fine, either PIE, Standalone or Packaged Build. Very weird behavior.

Hmm. Weird.

-dabarDev.